top of page

Academic Work

In this section, you will find a collection of research and projects I completed during my Bachelor's and Master's degree studies.

Master's Thesis: Spatial UX: Intuitive Interactions With Schematics in Mixed Reality

Design and evaluation of a new system and new interaction techniques for viewing and annotating schematics, in an industrial context.

Modeling Flow state in an Action-Roguelike

Modeling a player's Flow state in-game.

Chess for Chumps

Design and evaluation of an adaptive e-learning system utilizing mastery learning, Bayesian knowledge tracing, and adaptive feedback hints to teach fundamental chess concepts to novices.

Usability Across Generations: Comparing Skeuomorphic, Flat, and Neubrutalist User Interface Design

A quantitative study investigating the influence of three distinct design styles - Skeuomorphism, Flat Design, and Neubrutalism - on aesthetic pleasure and understandability across different age groups, revealing intriguing insights into age-based preferences and understandability in UI design.

From Anxiety to Empowerment: The Design and Development of a Serious Game to Tackle Phone Anxiety

Ideation, prototyping and evaluation of Telephobia, a serious game designed to address phone call-related anxieties by raising awareness and introducing coping strategies, with promising results and valuable insights gained through evaluation methods.

Designing and Developing a Smart Tray Prototype to Promote Sustainable Habits in Children

Ideation, prototyping and evaluation of a smart tray to encourage sustainable food choices among children, a rewarding learning experience applying our Human-Computer Interaction knowledge.

Navigating the Blackboard: A Qualitative Study of Findability on the Utrecht University Blackboard Learn App

A qualitative study conducted for the Master's Human Computer Interaction course: Advanced Qualitative Research Methods

Designing an accessible alternative to dating apps for disabled people

Research and design for a dating app with high accessibility.

Bachelor's Thesis: The Effect of Music on Atmosphere and Purchase Intentions in Video Games

An exploratory study on the effect of music on the perceived characteristics of a game environment and on customers’ in-game (microtransaction) purchasing intentions.

bottom of page